For the faction in other games, see Necropolis. "Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty." The Necropolis is a faction in Might & Magic: Heroes VI. Necropolis is a town of undead ruled by Necromancers and Ebon Knights. They worship Asha, the Primordial Dragon of Order herself, but in a twisted version of her "Death" aspect. Believing that life is
Water Magic is incredibly tough to get when using Inferno heroes as your main (2/112 chance for Heretics, 1/112 chance for Demoniacs). (from Tribute to Strategics) "If a might hero OR AN ELEMENTALIST hasn't been offered a Magic school yet, he will be offered one on levels 4, 8, 12… (i.e. every four levels).
BoredAFinburbs • 2 yr. ago. I agree completely with this list. I think Flatlandia is the best for a streamlined mobile HOMM3 style game. Also, it’s still being actively updated with new maps. PK2 is the closest “clone” of HOMM3. It’s not really supported anymore, but it seems to still work.
I’ve always considered Heroes Might of Magic III Complete Edition to be the best in the series, and it is the one I return most to in large part due to its c
Tazar - A badass that is tough to kill at high levels. His Armorer specialty makes his troops last much longer in the long run. Right click on his character portrait for a story about his toughness. Coupled with the inherent defensiveness of Fortress troops, a well stocked Tazar can be an immovable object.
Back to Heroes of Might and Magic 3. Long Live the Queen is the first campaign in Heroes of Might and Magic 3 and includes 3 scenarios. You play as Queen Catherine Ironfist of Enroth who has returned to Erathia to win back the land after the death of her father. When you land on Erathia you’ll need to establish your base (first scenario).
Highest HP per week of all towns, and those units are cheap individually. Higher Lv 4 & 5 unit growth. Treasury. Kyrre the logistics specialist. Lots of magic resistance specials for units. Very strong combo of level 1-2-3 units (centaurs captains, battle dwarves, and grand elves dominate the other factions' early units). No weak points.
Heroes 3 though, to me had very good balance between races and units. It introduced special abilities for almost all units, made castles and races have their unique traits and going either the path of might or magic had its' benefits. The map, resources and places to visit, as well as the process of moving around it was very well done too.
Vay Tiền Nhanh Ggads.
heroes of might and magic 3 best units